The basic idea is to use transfers in order to give the overcaller a chance to bid twice with very good hands. Initial actions are:
Dbl | Good 14+, usually balanced |
2![]() | Both majors |
2![]() | Transfer to hearts |
2![]() | Transfer to spades |
2![]() | Spades and a minor |
2NT | Hearts and a minor |
3![]() | Natural |
3![]() | Natural |
3![]() | Natural, preemptive |
3![]() | Natural, preemptive |
Note that initial actions are sound overcalls. Most overcalls are something that resembles a decent opening bid with some playing strength. This means that we might get shut out with 13 vs. 13, but since it is quite possible that we have a game, we can't afford to bid light and get doubled at the 3-level after a game try.
If they redouble for business, pass is to play. System should definitely be off.
We play that after a double, the next double is takeout, usually showing exactly two cards in their suit. Others prefer that the first double is only semi-natural and just shows extra values. Discuss this with partner.
We play that after 1NT is doubled, we are in a force
through 2. Some prefer to make this 2
,
because the force on 2
usually leads to our
contract of 2
, whereas being forced vs.
2
forces us to the three-level.
In response to 2, 2
shows no or little
preference. This is quite helpful if overcaller is 5-4.
2NT is a natural game try. Jumps are invitational.
3
is to play. 2
followed by 3
is forcing.
In response to the transfers, all bad hands simply accept the transfer. New suits are natural and forward-going, but not 100% forcing. 2NT is a natural game try. Jump acceptances are invitational. Yes, there is no force. That probably ought to get changed.
In response to 2 showing spades and a minor,
2NT is an artificial game try, asking for size and
the minor. 3
is pass or correct. 3
is
invitational.
Over 2NT, showing hearts and a minor, 3 is
pass or correct, 3
is natural and forward-going,
is natural and forcing.