Problems from the Monterey Sectional '95

No one seemed to want to answer my play problems last time, so these are all bidding. Problem is, many are Overcall Structure situations, and others are based on non-standard and sometimes unfortunate methods. I moved the OS problems to the end.
  1. Matchpoints, you hold
     S:AK74 H:65 D:K7 C:Q10754
    Partner opens 1NT (12-14).
    What's your plan?

  2. Matchpoints, you hold
     S:96 H:K9652 D:K C:A10832
    1S:-1NT; 2C:-?
    2D: would be natural and nonforcing.

  3. Matchpoints, you hold
     S:Q10 H:Q10 D:10864 C:AQ842
    Partner opens 1D:, playing K/S.
    Perfect hand for odd-even signals.

  4. Matchpoints, none, you hold
     S:J7 H:1053 D:A87 C:109842
    RHOYOULHOCHO
    1C:PassPassDbl
    Pass1D:?Pass2C:
    Pass?

    (Do you bid 1D:?)
    Does it matter that you are playing Overcall Structure?

  5. Matchpoints, both, you hold
     S:K108762 H:K4 D:AK9 C:A8
    1S:-1NT; ?

  6. IMPs, none, you hold
     S:Kxx H:K10 D:KQ10x C:AQ98
    Partner opens 1S:, playing 2/1. What's your plan?

  7. IMPs, unfav, you hold
     S:J9xx H:xx D:108xx C:xxx
    RHOYOULHOCHO
    3C:PassPassDbl
    Pass?

  8. IMPs, none, you hold
     S:Axx H:xxx D:K9xxxx C:x
    PardYou
    1S:2S:
    2NT?

    2S: was a 3-card raise. 2NT asks in which suit you would accept a help suit game try.

  9. IMPs, both, you hold
     S:xxxxx H:Q9 D:K109 C:98x
    RHOYOULHOCHO
    1S:Pass1NTDbl
    2S:PassPass3H:
    Pass?

  10. IMPS, none, you hold
     S:xxx H:AKJ109 D:J10x C:Q2
    RHOYOULHOCHO
    1H:Pass2D:Pass
    2H:Pass3D:Pass
    3S:Pass3NTPass
    Pass?
    2D: was game forcing.

    The remainder are Overcall Structure problems.

  11. Matchpoints, both, you hold
     S:Q1093 H:943 D:A7 C:J632
    (1D:)-3H:*-(pass)-?
    3H: (overcall structure) = 6 good or any 7 hearts, 11-17 HCP, 4.5-6 losers, one suited hand.

  12. Matchpoints, favorable, you hold
     S:A82 H:KQJ107 D:AJ95 C:J
    (pass)-pass-(1H:)-?
    Methods are overcall structure.

  13. Matchpoints, both, you hold
     S:--- H:1098732 D:8 C:AK9862
    (1D:)-Dbl*-(1S:)-?
    Dbl = 15+ HCP, tends to be balanced, usually a 1NT overcall. Dbl now would be takeout, 2S: natural, 2D: game forcing.

  14. IMPs, unfav, you hold
     S:K8xx H:Ax D:xx C:KJxxx
    RHOYOULHOCHO
    PassPass?1S:1NT*
    Pass?

    1NT is OS: light 3-suited takeout

    What if you were not a passed hand? (Playing 12-14 NT, would you pass originally?)


Answers


Jeff Goldsmith, jeff@tintin.jpl.nasa.gov, Feb. 6, 1996