All too often, the player who wants your bean doesn't
have anything to give you. Failing to trade, however,
means you both lose; he doesn't get the bean and you
have to plant it. To overcome this snag, we've developed
a set of promises to exchange for beans. Of course, the
obvious promises, like "your next Blue Bean" happen, but
we often use the ones below.
Draft Choice: The Draft Choice is the option
of taking one of the two beans I turn up on my next turn.
If neither is wanted, the Draft Choice is worthless. A
Draft Choice is worth about 1/3 to 1/2 gold piece.
Perpetual Draft Choice: This is a Draft Choice
that stays in force until it's used. These are worth at
least a whole gold piece, really about 1.5 or 2.
Conditional Draft Choice: In general, this is
just a Draft Choice with restrictions, for example, "a
draft choice, but only a 14 or higher bean," or "anything
except a garden bean." The generic Conditional Draft
Choice is anything the drawer doesn't have currently planted.
Future Considerations: This is a promise of a
mildly favorable deal in the future. It's pretty much
worthless.
None of these promises are binding, but it's pretty silly
to renege on them. If everyone else is trading for future
deals as well as current beans, and you don't get to because
you've reneged, you have no chance to win. Reneging on the
last turn can be profitable, but player generally won't trade
for future considerations that late in the game.