4-Player Variant for 6 Nimmt/Take 6

We found that Take 6 does not work well with four players. Each player plays a high card on each of his first four plays. This fills up all four stacks, making the fifth play critical and very random. The locked-in play style didn't seem fun, either. To change this, add a "phantom" fifth player who plays a random card each turn. This breaks up the pattern and returns play to normal.
Jeff Goldsmith, jeff@tintin.jpl.nasa.gov, Feb. 23, 1998