4-Player Variant for 6 Nimmt/Take 6
We found that Take 6 does not work well with
four players. Each player plays a high card on each
of his first four plays. This fills up all four
stacks, making the fifth play critical and very random.
The locked-in play style didn't seem fun, either. To
change this, add a "phantom" fifth player who plays a
random card each turn. This breaks up the pattern
and returns play to normal.
Jeff Goldsmith,
jeff@tintin.jpl.nasa.gov,
Feb. 23, 1998