I like to open lots of weak twos on fairly non-book sorts of hands. I've never been able to figure out in what context my hand is "good" or "bad" or whether my suit is good or what. I have found the solution. The responses to September (new-Ogust) are: 3C = 9+ losers 3D = 8 losers, bad hand 3H = 8 losers, normal or good hand 3S = 7 or fewer losers. "Losers," of course, are evaluated by losing trick count. This is just the perfect situation for using LTC, and it looks like it will work. Here is the example from the team game on Sunday: QJxx AKx Jxx KJX Partner opens 2S, first chair, R vs R. You bid 2NT. If partner bids 3C, game is hopeless. If he bids 3D, it is probably well under a finesse, and might have no play. If he bids 3H, it is probably on a hook, but might be a little better. If he bids 3S, it is probably cold. I love this convention; it is really the perfect time for LTC. With balanced hands, you always know what to do. Using it is easy; there are few non-trivial decisions. Some of the results are surprising, for example KQxxx K Jx xxxxx is a 7-loser hand. Put it opposite a strong notrump, however, and it will make a game. Take a look at Axxx Axx Kxx KJx, which is the real hand (above) tinkered mildly to avoid card duplication. Game is excellent, which would be a surprise to Ogust users, I think, and a big surprise to weak 2 abusers. The response structure is definitely not the best we can do with the available room. Perhaps after a 2H opening, the following might be better: 3C = 8 losers, normal or good hand. 3D relays 3H = bad trumps 3S = good trumps 3D = 8 losers, bad hand 3H = 9+ losers 3S = 7 losers Given a 2S opening, we can do a tiny bit more, but this solves the couple-of-years' old question: how do we decide between 3NT and 4H/S when partner has a normal weak 2? --Jeff